Wednesday, August 03, 2011

Update: Silhouette FX v4.2 Now Available

Silhouette FX v4.2 was released today. It's a free update for owners of v4.0 and up.

Buy Sihouette FX v4.2 | Try Silhouette FX v4.2 (Mac, Windows, Linux)

Here's what's new in Silhouette FX v4.2:



Stereo Viewer
Added a Stereo Viewer (3D icon) to the Stereoscopic Viewer controls. The
default keyboard shortcut is Shift-6. When activated, a stereo Viewer window
opens for displaying the stereoscopic image in either Anaglyph or Interlaced
modes on a 3D monitor. The default mode is defined in the Viewer > Stereo
View Mode preference. Interlaced mode requires a 3D monitor that uses
interlacing like the Zalman passive display. When in Interlace mode, the Stereo
First Field viewer preference controls which eye comes first--Left or Right. This
needs to match up with how the monitor does the 3D effect.

Paint


Align > Black
A new Paint > Clone > Alignment Type preference has been added so that
when the clone source and destination are perfectly aligned, you can choose
whether the Viewer will appear either gray or black.

Color Picking
You can now right-click to pick a color from a single pixel. In addition, you can
right-click-drag to pick the average color from a region of the image.

Setting the Clone Offset on the Same Image
You can now press and hold down the Shift key and click-click to set the Clone
source and Clone destination.

Setting the Clone Offset on Different Images
Oftentimes, you need to align the same feature in two different images of a
sequence when painting with the Clone brush. There is now a simple, straight
forward way to do this in Silhouette. Press the ‘ key (located to the left of 1 key)
and the Clone source appears. You may need to increase the Onion-Skin mix
to 100. Click on the feature that you want to match and then the Clone
destination appears. Click on the feature that you want to paint on and the
Clone offset is automatically set.

View > Paint
In Paint, View > Paint shows what would be exported when rendering paint
only.

Scripting Improvements
  • Added the ability to register actions as importers/exporters.
  • Added the ability to create layers and shapes from a script, so it is possible to write custom shape importers/exporters now with Python, or make actions that can manipulate and generate new shapes.
  • Added limited undo capability for scripts.
  • Added the ability to call exporter modules from Python.
  • [ key bound to Select All action in keybinds.py. This shows how to call an action from a keybind.
  • Added the fx.activeLayer attribute to allow setting/getting the active layer via scripting.
  • Scripts can now display info/warning/error/question dialogs.
  • Added support for StreamRef properties so you can query stream (left/right eye) properties directly.
  • Action sub-menu items can now be sorted in the order that they were created in.
  • You can now access the custom render range in RenderInfo object. The
    RenderInfo.range attribute contains the contiguous frame range as a tuple of
    (start, end) to render based on the current Output Range. It can also be None if a
    custom, non-contiguous frame set is currently defined. The RenderInfo.frameSet
    attribute returns a list of frames. If you set it, it accepts a list of individual frame numbers or also tuples of (start, duration, step). So, you can do this:
    options.frameSet = [ 10, 20, (30, 50, 2) ] which will render frame 10, 20, and frames
    30-50 by 2.

Changes

Cache > Purge Cache on Project Load
There is now a Cache > Purge Cache on Project Load preference to control the
cache behavior. Turning the preference off will prevent the cache from being
cleared when a new project is created or loaded.

Licensing
Client and server licensing software was upgraded to RLM v9.

There were also several bug fixes.

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